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Assignment: Mechanics Game

Overview & Design Goals

Working in small groups, students will invent an original game, using only pre-generated elements from Tabletop Simulator. You will receive a few constraints that will guide your design. The main focus of this assignment is to work within your constraints to create a game that is playable and that also uses game mechanics to express its theme.

Design goal: Make a smoothly functioning player experience. Using formal game approaches (luck, strategy, meaningful player choice), you should strive to make a game that is balanced and playable. You should leverage your formal constraint to develop gameplay that is compelling and engaging.

Design goal: use mechanics to express content within a game experience. Your game design should somehow connect to the thematic constraint your group received. This might be a “light theming” or you can take a more detailed approach. The goal is to find a connection between the theme and your mechanics – to express the theme though the gameplay itself.

Design goal: clearly communicate your game design to an audience. You also have a design goal of presenting your game as clearly as possible. This means preparing a Tabletop Simulator mod where everything is set up and ready for play. It also means spending time with your rules document so that the rules are written and presented for new players to learn the game as they read.

Process & Constraints

The following are the constraints your game will receive:

GETTING STARTED

First: Play Research.

The first thing your group should do is play the game that is listed along with your structural constraint. You can play other games, but definitely play the required game. Playing games will provide crucial ideas and examples of how rules and mechanics can work to generate player experiences. The best way to learn how to play is to find an instructional video online – and also to look over the rules. Boardgamegeek.com is a good starting place to look. If you are playing games on Tabletop Simulator, do NOT play a game with “scripting” of the game rules – you want to play a game where you as the players have to automate the game rules. Also, only play the “basic” version of your game – no need to play expansions, etc.

Then: Generate Ideas.

After playing the reference game, follow these steps:

Deliverables

On the day that the project is due, please have the following ready:

Tips

PROTIP: How long should a game last? While tabletop games can often take hours to play a single game, we would like you to focus on making a game that takes about 15 minutes or less to play. (It’s OK if it is much shorter!) Fifteen minutes is not a hard limit, but we are offering this guideline because if your game takes longer to play, we might not be able to finish playing it in class during the final critique and discussion. Also, if your game takes a long time to play, it will be that much harder to play and adjust many iterations in the short time you have for this project.

PROTIP: What if my group wants to break the rules of “good design?” Great question! You are welcome and encouraged to be creative and unconventional with your approaches to gameplay. For example, perhaps you want to make a game about chaos and confusion and therefore your game might not seem like a “smoothly functioning player experience” (as stated in the design goals above). The most important thing is to be aware that you are breaking these rules and do so intentionally rather than just stumbling through them.